Mars Ind
SCIENCE & TECHNOLOGY

        
STANDBY
Mars Ind™ WORLDS / KNOWLEDGE / TOOLS
ONLINE

Independent by design. Human by purpose.

Mars Ind

Science & Technology

Designing digital worlds, intuitive user experiences, and powerful automation tools for tomorrow's creators.

The company / Our purpose

Built for human possibility.

Mars Ind is a science and technology company. Our areas of study include games, developer tools, and cognitive science, including AI and SI Replicants, for game developers, engineers, and scientists. We create worlds to explore, instruments to build with, and systems that help us understand perception, learning, and the mind.

  • DISCIPLINESGames • Developer Tools • Cognitive Science
  • BUILT FORGame Developers • Engineers • Scientists
  • PRINCIPLEAugment people. Never replace them.

01 / Manifesto

Progress should make us more human.

We believe technology earns its place by expanding what people can imagine, understand, and create. Games are worlds worth crafting. Developer tools should remove friction, not remove the creator. Intelligence research should deepen our understanding of life, not diminish its value.

AI exists to augment humans, never to replace them. Human judgment, authorship, and responsibility remain at the center of our work.

Our synthetic intelligence research is directed toward cognitive science: studying learning and neurological function, with the long-term ambition of contributing to research on neurological diseases such as Alzheimer's. This is a research purpose, not a claim of a treatment or cure.

Build meaningful worlds. Extend human capability. Pursue understanding with care.

02 / Charter

The commitments behind the work.

  1. Keep people in control. Design AI to support human skill and decision-making, never to make people disposable.
  2. Serve creators and investigators. Build original games and useful, dependable tools for game developers, engineers, and scientists.
  3. Research for human benefit. Direct SI toward understanding cognition, learning, and neurological function, with the aim of supporting disease research.
  4. Distinguish ambition from evidence. State limitations clearly, test our claims, and separate research goals from demonstrated capabilities.
  5. Respect agency and consent. Treat people's data, voices, creative work, and participation with care.
  6. Build for understanding. Favor clear interfaces, reproducible methods, and tools that strengthen the user's own knowledge.

03 / Replicants

Replicating human perception.

Mars Ind uses Replicants as the umbrella name for both AI and SI. We call them Replicants because they are designed to replicate human perception.

Micro Replicants
Lightweight, domain-specific systems designed to run directly on shared-hosting CPUs or phone CPUs/GPUs.
Mini Replicants
More general-purpose systems designed for local use on PCs.
Replicants
Full-size systems designed for dedicated AI boxes.

Size describes scope and target hardware; AI and SI describe how a Replicant learns. Replicants is both the umbrella name and the name used for full-size systems.

04 / Intelligence framework

Two approaches to learning.

In Mars Ind's terminology, AI and SI describe different learning approaches. General and superintelligence terms describe learning capacity, not performance on a single task.

Artificial intelligence

Our AI Replicants use external learning from large datasets. Neural-network weights are updated periodically in training sessions, rather than continuously in real time during use.

AI Artificial Intelligence
Neural networks capable of complex tasks, with less-than-human learning capacity.
AGI Artificial General Intelligence
Human-level learning capacity within the artificial intelligence family.
ASI Artificial Superintelligence
Greater-than-human learning capacity within the artificial intelligence family.

Synthetic intelligence

Our SI system already learns in real time, without training datasets or pretrained knowledge. SI Replicants use internal, continuous learning through experience and are designed to simulate real neurological functions.

SI Synthetic Intelligence
Real-time learning designed to simulate neurological functions.
SGI Synthetic General Intelligence
Human-level, real-time learning capacity within the synthetic intelligence family.
SSI Synthetic Superintelligence
Greater-than-human, real-time learning capacity within the synthetic intelligence family.

These are Mars Ind's definitions, not a universal scientific taxonomy. AI also includes methods beyond neural networks, and some AI systems use online or continual learning. The general and superintelligence labels describe learning levels, not a claim that those levels have been achieved. Simulating neurological functions does not by itself establish consciousness or medical effectiveness.

Our working method: human-led collaboration
COLLABORATION PROTOCOL

Across every division, one principle holds: the human stays in the loop. AI and SI extend judgment, craft, and imagination; they do not hide the work behind a magic button.

01 // AGENCY

Human direction remains primary.

You set intent, constraints, and standards. The system accelerates the work without taking ownership away from its operator.

02 // ITERATION

Every output is a new input.

Human edits and synthetic transformations move in a deliberate loop until the result earns approval.

03 // KNOWLEDGE

Tools amplify understanding.

Code or media produced without domain knowledge is still guesswork, whether it came from a person or a model. Informed operators build reliable systems.

HUMAN Direct + Edit AI / SI Generate + Transform HUMAN Judge + Refine
IMAGINGCanvas control + img2img iteration
VOICETimeline craft + synthetic performance
REPLICANTSHuman intent + synthetic cognition
DEVELOPER TOOLSDomain control + intelligent automation

No human degradation. No synthetic mystique. Better work through collaboration.

Research / Shared understanding

Research

A home for research notes, technical findings, and philosophy papers from Mars Ind.

The publication collection

Coming soon

Research accumulated over years is being prepared for public release. Research notes and papers will appear here as public-ready editions are completed.

RN / Research Note identifies ongoing research shared in public-ready form. P / Published Paper identifies completed work or findings. A research note changes from RN to P when the work is finalized and published as a paper.

PP / Philosophy Paper or Position Paper presents philosophical ideas, principles, or positions rather than a research result.

The identifiers below are planned publication identifiers. All listed entries are still in preparation, not yet published.

Upcoming Publications

  • MI-RN-001 Neural Recovery and State Preservation (In Preparation)
  • MI-RN-002 Artificial and Synthetic Intelligence: A Proposed Framework (In Preparation)
  • MI-PP-001 Progress Should Make Us More Human (In Preparation)

Support Research

Your support helps fund compute resources, experimentation, development infrastructure, and the preparation and publication of future research.

Contributions are voluntary and support ongoing research, not the purchase of a paper.

Support Research

Cash App: $NathanMarsIndustries

Games Foundry

Original worlds, carefully crafted. Explore games built by Mars Ind.

Asteroid Navigation key art — Steam main capsule AVAILABLE NOW

Asteroid Navigation

Action Top-Down Shooter Indie

Command the helm of a starship on a perilous voyage to Axios Station. An arcade-style 2D space shooter, dodge treacherous asteroid fields across galaxy after galaxy as the gauntlet tightens. Your reflexes are the only thing between you and the void.

PLATFORM Steam • Windows MODE Single-player
▶ TRANSMISSION — GAMEPLAY TRAILER
Found a bug or want to share your run? Transmit it straight to the foundry.
MARS IND // GAME COMMERCE NODE STEAM UPLINK
LIVE PRICING

Developer Tools

Engineered software and developer technology, forged in the same lab as our Replicants; built to drop straight into your pipeline. Select a tool to open its dossier.

Desktop App Dual Engine Neural TTS Voice Cloning Game Audio Windows

A local neural voice studio that runs entirely on your machine; no cloud, no subscription, GPU-accelerated. It pairs two engines in one: Piper TTS drives a wide range of natural voice tones and ages, while XTTS-v2 handles voice cloning and expressive non-word sounds. Assign different speakers to highlighted text for multi-voice scenes, then mix voices with sound effects on a visual audio timeline; the cloning option unites both engines, and that pairing is the heart of the two-engine philosophy.

ENGINE Piper TTS + XTTS-v2 (dual neural) PLATFORM Windows AVAILABLE ON itch.io MODE Desktop Application
🔊 HEAR THE REPLICANT VOICES

Real samples rendered by the engine, tap a Replicant to listen.

18+ Purchase and use of this application is intended for users 18 and older.

System Requirements

Minimum
OS
Windows 10 version 22H2 (64-bit)
Processor
Intel Core i5-8400 or AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2060 with 6 GB VRAM
DirectX
Version 12
Storage
15 GB available space
Sound
Windows-compatible audio device

NVIDIA Turing-generation or newer GPU and current NVIDIA drivers required. AMD and Intel GPUs are not supported. A microphone is only required to record new voice-cloning samples.

Activation token: Each purchase key activates one machine. To bind your key to a new machine, uninstall the app from the current machine; the uninstaller releases the key. For another simultaneous machine, purchase an additional copy on itch.io to receive another key. All purchases are final.

COMMERCE UPLINK // ITCH.IO Mars Ind - Voice PERPETUAL WINDOWS LICENSE
LINK READY $49.99 USD BUY NOW
Feedback welcome, help shape the build.
Desktop App Image Generation Img2Img Character Sheets NVIDIA CUDA Windows

Off-world image synthesis for indie devs and creators, a fast, flexible, local image generator that delivers reliable results without the hassle. Produce concept art, character sheets, environments, logos and more using multiple DreamShaper models (Lite, Turbo, XL) plus RealVis for photoreal output; pick the tier that fits your rig. A smart img2img workflow creates clean variations, pose changes, and style updates with strong consistency, while a template system saves prompt + seed combinations to reload instantly.

MODELS DreamShaper + RealVis PLATFORM Windows AVAILABLE ON itch.io MODE Desktop Application

18+ Purchase and use of this application is intended for users 18 and older.

System Requirements

Minimum
OS
Windows 10 64-bit
Processor
Modern 4-core x64 processor
Memory
16 GB RAM
Graphics
NVIDIA CUDA-capable GPU with 6 GB VRAM
DirectX
Version 12
Storage
45 GB available space
Internet
Broadband required for activation and initial engine/model installation

An SSD is highly recommended for model loading and generation performance. Current NVIDIA graphics driver required. AMD and Intel-only GPUs are not supported.

Activation token: Each purchase key activates one machine. To bind your key to a new machine, uninstall the app from the current machine; the uninstaller releases the key. For another simultaneous machine, purchase an additional copy on itch.io to receive another key. All purchases are final.

COMMERCE UPLINK // ITCH.IO Mars Ind - Imaging PERPETUAL WINDOWS LICENSE
LINK READY $49.99 USD BUY NOW
Feedback welcome, help shape the build.

Welcome back.